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Post by sexylycan on Sept 10, 2015 11:37:02 GMT -5
Oh this is how it works? Well I at least know now.Does the falric think work for the Death Knight version when you go Lich King? No it won't work in such a scenario, also Galen Trollbane has been risen by the Forsaken if i'm not wrong so no harm there I guess dear ShadowSong
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Post by gorexthegory on Sept 11, 2015 6:51:44 GMT -5
There should be an way to get wildhammer dwarves as a race like the Risen maibe.
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Post by krackles on Sept 15, 2015 8:31:57 GMT -5
Draenai: Exodar: Gain Velen when getting the Exodar
Shattrah: Allow the draenai to obtain the Aldor Order and the Naarus in Shattrah
Akama: You need a illidari player who obtain Akama first. If after Illidan gain Akama and take Black Temple, you retake Black Temple. Illidan lose him for you.
Modification: -Paladins should have a permanent holy light strike on attack but getting true melee isntead of 250 range
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Post by ShadowSong3 on Sept 15, 2015 13:55:08 GMT -5
Draenai: Exodar: Gain Velen when getting the Exodar Shattrah: Allow the draenai to obtain the Aldor Order and the Naarus in Shattrah Akama: You need a illidari player who obtain Akama first. If after Illidan gain Akama and take Black Temple, you retake Black Temple. Illidan lose him for you. Modification: -Paladins should have a permanent holy light strike on attack but getting true melee isntead of 250 range Velen has been suggested numerous times in the past, the problem with him though is that his model takes up too much room - though personally I wouldn't mind if Velen had some Eredar model - archimonde's model would suffice. Shattrath: well in order for the Shattrath thing to happen Shattrath itself needs to be in the game - which is entirely up to sexylycan to decide on that. Akama: this idea actually makes sense to be honest, though it would make it so Draenei players would declare war on an Illidari player more often instead of being willing to help in regards to the paladin idea that would only really make people spam paladins even more than they do now, personally i wouldn't mind seeing them removed as it seems the majority of "Draenei" forces currently are actually Broken Draenei - which don't even really have Paladins. perhaps replace the current "Draenei" forces with the more shamanistic Broken Draenei - led by Farseer Nobundo. - essentially my idea is just to remove the Draenei Paladins and Elekk Knights and perhaps make them a more stealth-based race - as stated on wowwiki: "The Broken draenei are renowned for being unbeatable spies and assassins, as their warriors can Shadowmeld regardless of the time of day and even while moving". which could be a cool premise for a race - being masters of stealth, having all their troops, workers, and heroes be able to shadowmeld at any time of the day would certainly make them an extremely unique race in terms of playstyle
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Post by krackles on Sept 15, 2015 14:37:45 GMT -5
Draenai: Exodar: Gain Velen when getting the Exodar Shattrah: Allow the draenai to obtain the Aldor Order and the Naarus in Shattrah Akama: You need a illidari player who obtain Akama first. If after Illidan gain Akama and take Black Temple, you retake Black Temple. Illidan lose him for you. Modification: -Paladins should have a permanent holy light strike on attack but getting true melee isntead of 250 range Velen has been suggested numerous times in the past, the problem with him though is that his model takes up too much room - though personally I wouldn't mind if Velen had some Eredar model - archimonde's model would suffice. Shattrath: well in order for the Shattrath thing to happen Shattrath itself needs to be in the game - which is entirely up to sexylycan to decide on that. Akama: this idea actually makes sense to be honest, though it would make it so Draenei players would declare war on an Illidari player more often instead of being willing to help in regards to the paladin idea that would only really make people spam paladins even more than they do now, personally i wouldn't mind seeing them removed as it seems the majority of "Draenei" forces currently are actually Broken Draenei - which don't even really have Paladins. perhaps replace the current "Draenei" forces with the more shamanistic Broken Draenei - led by Farseer Nobundo. - essentially my idea is just to remove the Draenei Paladins and Elekk Knights and perhaps make them a more stealth-based race - as stated on wowwiki: "The Broken draenei are renowned for being unbeatable spies and assassins, as their warriors can Shadowmeld regardless of the time of day and even while moving". which could be a cool premise for a race - being masters of stealth, having all their troops, workers, and heroes be able to shadowmeld at any time of the day would certainly make them an extremely unique race in terms of playstyle For Velen with Archimonde would work as he is blue and he is the brother to Archimonde For the Stealth Draenais, another idea would be to choose between both Either play stealthy as the broken draenai or go full force of light with Paladins and Knights as the Eredar Draenai. Concept of the Dark Protoss and Protoss. For the Akama path, yes it was the idea behind to cause infights between both since Illidan got killed in Burning Crusade by Akama help and the Draenei. For the Paladin, Holy Light could replace Healing since it could either smite undeads or heal livings. And Shattrah could be the Light Draenai path
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Post by gorexthegory on Sept 18, 2015 9:14:23 GMT -5
Well it doesn't really make sense for me that broken draenei race can make Paladins and Knight. You should use them as units availeble to make if you have Shattrath. And at the same time you can make them if you maibe go on a faction path like turn to unbroken. But if I think now,this seams to hard since you will have to make all broken draenei turn to unbroken models. xD
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Post by sexylycan on Sept 19, 2015 7:31:06 GMT -5
Well it doesn't really make sense for me that broken draenei race can make Paladins and Knight. You should use them as units availeble to make if you have Shattrath. And at the same time you can make them if you maibe go on a faction path like turn to unbroken. But if I think now,this seams to hard since you will have to make all broken draenei turn to unbroken models. xD As far as i rememember i made Draenei race to consist Unbroken And broken draenei (the draenei paladin's model was previusly better but changed it to normal eredar model till i can get more space for more models to make more Unbroken looking draenei units)
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Post by Astrall on Sept 26, 2015 6:44:17 GMT -5
Hmm maybe some event for satyrs. Maybe somethin with Xavius. Elves: some event with cenarius, found his horn capture nordrasil and you will get him.
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Post by Astrall on Sept 26, 2015 6:45:45 GMT -5
Hmm maybe some event for satyrs. Maybe somethin with Xavius. Elves: some event with cenarius, found his horn capture nordrasil and you will get him. something with draenei get prophet velen and shatrath.
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Post by ShadowSong3 on Sept 26, 2015 16:10:47 GMT -5
Suggestions: Night Elves:Before I start with the actual event suggestions, my first request is to make it so you may only train one Priestess of the Moon hero - who will be Tyrande, and to replace the current demon hunter model (which uses the corrupted Illidan model) with a regular Demon Hunter model. anyways, onto the suggestions: Illidan:Lorewise, it was Tyrande who broke Illidan out of Barrow Dens, so therefore it makes sense that Tyrande can break him out as well Maiev:currently Maiev is a hostile NPC in Outland, my idea is to make her spawn in Barrow Dens 5 minutes after any player (Naga or Night Elf) has freed Illidan, if a Night Elf player was the one who freed Illidan then Maiev will spawn hostile, if a Naga player freed Illidan however OR someone killed Illidan in his cell, then Maiev will spawn Neutral, if the Night Elf demi (Naisha) approaches the Neutral Maiev then that player gets Maiev (starting at level 5, with a custom moveset - my suggestion being: First Ability: Vengeance - Spawns a Spirit of Vengeance 1/2/3, 30/40/50 second cooldown Second Ability: Blink - regular WC3 blink Third Ability: Fan of Knives - buffed version of Fan of Knives Fourth Ability: Justice - Maiev herself turns into a Spirit of Vengeance, essentially Metamorphasis, in this mode Maiev becomes faster, has more health and armor, gains more damage and attack speed, and gains chaos damage - unlike Illidans Metamorphasis however (which lasts until toggled off), Maievs has a duration to it
She also has a unique ability called Shackles which she automatically starts with, It can only be used on Illidan (after consuming the Skull of Gul'dan), when used on Illidan when he is below 500 health, it puts him into a Wagon (to be used in a future event) - This ability cannot be used on Illidan when he becomes Lord of Outland however and is removed if he does become Lord of Outland
Maiev will have 3 events: 1.If Naisha dies then Maiev gains a level 2.If her Shackles ability is cast on Illidan when he is below 500 Health then he is put in his prison wagon, if the Wagon is taken to Barrow Dens then Illidan is Executed and Maiev gains 5 levels, this function is removed after Illidan becomes Lord of Outland however, after he becomes Lord of Outland then Maiev has to kill Illidan herself to gain the 5 levels. The Wagon is capturable (like goldmines and buildings) and has the ability "Free Illidan" which can only be used by a player who picked Naga, If Illidan is executed then the Illidari player loses the game (similar to the Lich King) 3.Black Temple: if Maiev destroys the Black Temple AFTER killing Illidan then she gains Akama and some Ashtongue Draenei units (the Illidari player loses Akama and the ability to make Draenei units and buildings after this) Orcs:lets be honest here Orc's really need some events, so i though of pretty basic ones but still, better than nothing 1.If Durnholde Keep is destroyed by any Orcish units than that player will gain Thrall at level 3 who spawns with the Doomhammer item 2.Taking Thrall to Orgrimmar makes a base there and gives him 2 levels 3.Taking Thrall to certain places gives him access to more and more troops: *Taking Thrall to Echo Islands gives him access to Troll Headhunters/Beserkers and gives him 1 level *Taking Thrall to Thunder Bluff gives him Tauren and 1 level *Taking Thrall to Booty Bay gives him access to Goblin Observatories (they can make Sappers, Airships, and Reveal as usual, however they can now be built - naturally they are no longer invulnerable) *Taking Thrall to Lordaeron gives him access to Banshees and *Taking Thrall to Quel'thalas gives him access to Spellbreakers and Dragonhawk Riders *Taking him to Ashenvale spawns the Lumber Camp and gives him access to the Warsong Clan research option (gives Orcish units +100 health and more damage), as well as giving him Garrosh Hellscream - who spawns at level 5 with the item Gorehowl Once Thrall hits level 10 and has fully formed the horde he gains the ability to go on a Journey to become the World Shaman - which removes him from the game (dropping all his currently held items on the floor where he once was), from Orgrimmar several new research options appear, and based on other players actions it determines who is eligible to become Warchief: *Elect Garrosh as new Warchief (only requirement is for Garrosh to currently be alive) *Elect Vol'jin as new Warchief (not available if a troll player has gotten Vol'jin already from Echo Islands) *Elect Cairne as new Warchief (not available if a Tauren player has already taken Cairne from *Elect Sylvanas as new Warchief (not available if someone took Undercity as Forsaken) *Elect Lor'themar as new Warchief (not available if someone has already taken him using Blood Elves) *Elect Trade Prince Gallywix as new Warchief (not available if a goblin player has already gotten him from Booty Bay) Depending on which Warchief is picked you gain benefits: Garrosh: Ability to form True Horde (another event), Garrosh gains 5 levels, his research option gives all Orcish units 100 more HP and extra damage
Vol'jin: Vol'jin spawns at level 10 at Orgrimmar, his research option makes Troll Witch-Doctors available for training and makes all units move and attack faster
Cairne: Cairne spawns at level 10 in Orgrimmar, Baine spawns at level 3 in Orgrimmar, his research option makes Tauren Spiritwalkers able to be trained as well as giving all melee units Pulverize and more attack damage
Sylvanas: Sylvanas spawns in Orgrimmar at level 10, Peons are replaced by Horde Acolytes which can auto-build buildings, towers replaced with Spirit Towers, and her Research Option allows training of Valkyr and the Forsaken catapults
Lor'themar: Lor'themar spawns in Orgrimmar at level 10, his research option gives Aethas Sunreaver (spawns at level 5 in Dalaran), Blood Elf Mage elites, Priests, replaces Horde Towers with Blood Elf towers, and replaces Burrows with Farms.
Trade Prince Gallywix: spawns Gallywix in Orgrimmar at level 10, his research options turns horde towers into Rocket Towers, buffs all buildings HP and armor, allows training of Goblin Airships, and makes repairing take no resources.
If Garrosh was picked you can then research True Horde from Orgrimmar, giving Garrosh 5 more levels and preventing all other race units from being made (except goblins) and giving orcish units 100 more HP and heavy armor. you lose all your previous heroes and gain Siegecrafter Blackfuse, General Nazgrim, and Warlord Zaela, all of which spawn at level 8, Garrosh also gains a new ability, which corrupts him into Y'sharraj (model turns into a much darker version of Garrosh) and gives him +30 to strength, chaos damage, and 20% lifesteal. the ability is similar to Illidan's Metamorphasis - in that it can be toggled, If Garrosh is killed while the player doesn't control Orgrimmar then he cannot revive, If Orgrimmar is under their control when Garrosh is killed then he can be revived (but only at Orgrimmar) Other Events:*If Illidan (corrupted) kills Maiev (regardless if Night Elves freed him or the Naga freed him) he gains 2 levels.
*a Trolls player may now gain Vol'jin by bringing the Shadow Hunter over to Echo Islands.
*a Goblin player can gain Trade Prince Gallywix by capturing Booty Bay
*a Tauren player can gain Cairne Bloodhoof by capturing Thunder Bluff
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Post by sexylycan on Sept 27, 2015 6:15:41 GMT -5
Well the Maiev and illidan's suggestions Would be great addition to the story line of illidari path the orc's events though aren't pleasing as they're making the orcs more of Horde Race than the Orc race, but it would make them master race, the Horde, bit of every horde race, mayby making them bit overpowered? ''*Taking him to Ashenvale spawns the Lumber Camp and gives him access to the Warsong Clan research option (gives Orcish units +100 health and more damage), as well as giving him Garrosh Hellscream - who spawns at level 5 with the item Gorehowl'' that event allready Kind of Exists, though this way it would be more fun to play, but mayby fel orc exclusive rather than normal orc because garrosh did go Fel in ashenvale forest, (it currently is fel orc event but not quite nice one, just simple lumber camp spawns) about the warchief selection, these three i would only accept, cairne, garrosh and the true horde, Vol'jin, as the goblins are quite far away from the ogrimmar as their own capital is booty bay, therefore i'd love to give them the trade prince gallywix also your list of true horde stuff is quite nice, though mayby give the orcs bit more buffs (little ones). about voljin, it would be ultimatum, either take voljin, or any other troll warlord (as voljin didn't join the zandalari like the rest of trolls did) thats all-
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Post by krackles on Sept 27, 2015 11:38:13 GMT -5
There should be a way to gain Akama as Draenei.
Also, when you will add Defias and Syndicate, you should make gnolls being the Defias and make the Bandits being the Syndicate. Hogger was part of the dEfias brotherhood and many gnolls were part of it.
And the bandits would have no points anymore as the two main bandit organizations are Defias and Syndicate.
About the Horde path, I honestly think that the Horde should be only the Horde in WC3, so no Forsakens or Blood Elves. The reason being that Blood Elves and Forsakens are majorly played and are healthy(in the sense they have a great variety of units and have paths) factions.
I like the idea to bring thrall to echo isles and Thunder bluff to gain taurens and trolls but for the blood elves, forsakens, goblins and warsong it should not be. Blood Elves are already a large faction, Forsakens too and in lore, they act on their own, goblins are split and do what they want, they have relations with the Horde but barely. Finally, Warsong has fallen, Garrosh is the last member of the Clan in wow lore and he was found in Outland.
I think that Garrosh path to unite the True Horde should be a Fel Horde path as the Dark Horde was Garrosh ally in lore. Vol'Jin should become the True Horde Leader.
For the Taurens, they are an important member of the Horde and Orgrimmar. For the Trolls, the Blue Trolls of Echo Isles are unique to the Horde, they never joined another faction and are entirely loyal to Thrall and Vol'Jin. They despise their troll cousins.
Thrall becoming World Shaman would be nice but only if playable with it's new powers
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Post by ryana on Sept 27, 2015 13:58:21 GMT -5
I have a few ideas for events for the lesser races, would also need a few map changes though!
Ogres
Dustwallow Marsh has an ogre outpost and bringing the default Ogre hero there gives it to the Ogre player. The base camp there could train Ogre Lords or another special limited unit for them.
Blades Edge would have an Ogre outpost with a Gronn hero and bringing the default Ogre hero would give the player the hero and the outpost.
Dire Maul needs an Ogre outpost with King Gordokk as a hero, bringing the default Ogre hero would give it to the player.
Nerubains
Anub'arak would be in the Old Kingdom with a Nerubian base and bringing the default hero there would give both to the player.
Defeating the Forgotton One with Anub'arak would give a special base to the Nerubian player with some limited units in it. Base is Invulnerable otherwise and Anub'arak needs the killing blow.
Orcs
The Horde. As someone else suggested, Thrall needs to be freed from Durnholde by taking it as an orc player. When the player has Thrall, if he's brought to Orgrimmar he would form The Horde and get the default Orc unit and building selection from WC3.
Mag'har. A small Mag'har base in Nagrand with a unique base that gives special units to Orc players. Bringing Thrall here would give the player Garrosh Hellscream and control of the base.
Iron Horde. Getting a Garrosh Hellscream hero and bringing him to the Caverns of Time would turn all player units and buildings hostile (like the Arthas expedition) and the player would be given a base in the Swamp of Sorrows with a few Warlord heroes including Garrosh and some Iron Horde peons.
Bandits
Van Cleef made a hero and starting demi-hero renamed.
Bringing the demi hero to the Deadmines will give the player all the units, an income point and Van'cleef as a hero.
Stormwind given a special limited unit for Bandit players.
Gnolls
Add a gnoll camp in Elwynn Forest with Hogger as a hero. Bringing the Gnoll demi hero would give control of the camp and Hogger to the player.
Murlocs
Blackfathom Keep added as an income point guarded by Gelihast a hero Murloc and Aku'mai the Hydra hero. Bringing the Murloc demi hero there gives both to the player.
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Post by Astrall on Sept 29, 2015 12:53:28 GMT -5
Satyrs: If they will controll Nordrasil they will get Xavius.
Trolls: If they will obtain Hexx, controll Jinthalor and Zulaman they can summon Akilzon or Hakkar. Something like in Lordaeron TA.
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Post by sexylycan on Sept 29, 2015 14:13:27 GMT -5
the troll gods suggestion seems rather interesting idea But i would have to limit their strenght so they'rent so overpowering as the Trolls currently are quite Strong allready as you know, their raptor riders and demolishers and heavy ranged army is quite nasty and cunning force
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