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Post by ShadowSong3 on Jul 31, 2015 9:33:51 GMT -5
Post your ideas for new racial events here, please stick to things that would be at least somewhat plausible from lore (no murloc king absorbing the world tree or something equally ridiculous please). Use this thread only for suggesting minor changes to currently existing events or new events entirely, I would suggest making your own thread if you would like to suggest anything remotely large (such as racial quest chains or race-swapping via events - like what happens to a player who goes through the Lich King quest chain)
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Post by sexylycan on Jul 31, 2015 10:56:12 GMT -5
Just so you know it was you who wanted murloc king who absorbs the world tree i remember it clearly
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Post by ShadowSong3 on Jul 31, 2015 13:36:00 GMT -5
It was a joke >.> as funny as that would be all role players would instantly leave the game if something like that happened lol
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Enyo
Centaur
Posts: 2
Favorite Race: Scarlet Crusade
Least Favorite Race: Forsaken
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Post by Enyo on Aug 1, 2015 12:51:53 GMT -5
Okay, here's an idea.
Let me know what you think!
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Gh0stRav3n
Troll
Happy
Posts: 23
Favorite Race: Forsaken
Least Favorite Race: Broken Draenei
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Post by Gh0stRav3n on Aug 1, 2015 22:13:26 GMT -5
Oh well Enyo , I liked it , Well I Suggest or want Atleast a Event for every race , Like Dwarves : like Sending an Explorer Expedition and get earthen from the secrets of Uldan and get King Magni , Well mmm Maybe addition for Dark iron dwarves , Get ragnaros , mmm Undead : Kel'thuzad as a lich , Blood elves : get Lady Liadarn or what ever was her name , and Maybe adding Some events for being lk like in the lore , Well get arthas , get Terenas , kill Kel'thuzad , ( maybe if u want Destruction of strathlome , then sending expedtion , Kill terenas , then get kel'thuzad from the sunwell ... Well I cant think of anything else.
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Post by sexylycan on Aug 1, 2015 22:48:12 GMT -5
Ragnaros has allready been implemented as gainable boss but i messed up with triggers a little so it aint working at all, and no am not Going to put the LK path +20 min longer it would only be more pain in ass. but yeah enyo the stockade event would be simple indeed but lord overheat? doesnt the Dark iron has enough lava spawn spawning heroes?... but the hogger i would be able to implement in near future
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Enyo
Centaur
Posts: 2
Favorite Race: Scarlet Crusade
Least Favorite Race: Forsaken
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Post by Enyo on Aug 2, 2015 0:00:39 GMT -5
Ragnaros has allready been implemented as gainable boss but i messed up with triggers a little so it aint working at all, and no am not Going to put the LK path +20 min longer it would only be more pain in ass. but yeah enyo the stockade event would be simple indeed but lord overheat? doesnt the Dark iron has enough lava spawn spawning heroes?... but the hogger i would be able to implement in near future Hmmm.. What if you replace Lord Overheat with Randolph Moloch? He was the other boss in the Stockades and you could tie him to the bandit faction. "Randolph Moloch is the leader of the rebellious human convicts in the Stockade." Speaking of bandits.. You could try giving them a Syndicate hero for taking Stromgarde. Lord Falconcrest maybe?
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Post by sexylycan on Aug 2, 2015 6:15:33 GMT -5
Ragnaros has allready been implemented as gainable boss but i messed up with triggers a little so it aint working at all, and no am not Going to put the LK path +20 min longer it would only be more pain in ass. but yeah enyo the stockade event would be simple indeed but lord overheat? doesnt the Dark iron has enough lava spawn spawning heroes?... but the hogger i would be able to implement in near future Hmmm.. What if you replace Lord Overheat with Randolph Moloch? He was the other boss in the Stockades and you could tie him to the bandit faction. "Randolph Moloch is the leader of the rebellious human convicts in the Stockade." Speaking of bandits.. You could try giving them a Syndicate hero for taking Stromgarde. Lord Falconcrest maybe? No i wont Add Randolph moloch for bandits as i will be adding the brotherhood and Syndicate/kingdom of alterac in next patch
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Gh0stRav3n
Troll
Happy
Posts: 23
Favorite Race: Forsaken
Least Favorite Race: Broken Draenei
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Post by Gh0stRav3n on Aug 2, 2015 7:28:14 GMT -5
Well , i said this for No rushing as Lich king , Well What about Legion Summoning ? , Coz its pretty unfair that Blood elves can summon him While Legion cant , well maybe like Book of medivh , And Lich king maybe can Raise Sindergosa , and Maybe Yogg saron gainable hero or a building , well what ever maybe with Faceless or Twilight hammer , and make a pass for the Fel horde to Twilight hammer ,and u didn't reply about other events that i had said
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Post by sexylycan on Aug 2, 2015 7:58:13 GMT -5
and u didn't reply about other events that i had said Because I don't really see fit to decide about all possible outcoming events so fast, i need time to think about the ideas. But as now for the Lady Liadrin issue, there is not simply enough space for any model that would suit her most accordingly.
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bobbylee
Fel Orc
Active Member
Posts: 34
Favorite Race: Naga/Illidari
Least Favorite Race: Humans, ew.
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Post by bobbylee on Aug 13, 2015 19:45:50 GMT -5
World of Azeroth Reborn Event Suggestions
Hello! I'm sorry for the length of this post, but I have compiled the suggestions of many players and myself into one post. I've tried to keep this simple and clear, so I hope this helps!
Blood Elves: When the Blood Elves control the Sunwell, Magister’s Spire, Silvermoon City and Windrunner Spire they will be able to restore the Sunwell to its former glory. All other paths become disabled, but Kael’Thas and any other heroes will gain levels and will be buffed significantly. However, if the Sunwell is destroyed these buffs and levels are removed.
Bandits: When the Bandits take a large capital city, such as Lordaeron Palace, Stratholme, Tyr's Hand, Boralus, Stormwind etc. They recieve loot. Perhaps relatively powerful items, resources, or even unique units.
Centaur: If the Centaur are successful in defeating their ultimate enemies, the Tauren, and taking their great city of Thunderbluff, they gain a base at Thunderbluff and their hero/heroes recieve an undetermined amount of levels.
Broken Draenei: If the Draenei reach Exodar, they gain a base, normal Draenei units and a level 5 hero; Prophet Velen. wowwiki.wikia.com/wiki/Velen
Dwarves: Reclaiming Ironforge city gives the player level 5 Magni Bronzebeard hero, with a powerful item created in the great forges of Ironforge. They also recieve a base in Ironforge. wowwiki.wikia.com/wiki/Magni_Bronzebeard
Faceless: If the servant of the Old God's manage to defeat the final defense on Azeroth, Malygos, they gain an Old God hero. They also gain a base at the Nexus.
Goblin: As one may involve extensive work, I have included two different suggestions bullet pointed below.
• The first, and most popular suggestion, involves the creation of the isle of Kezan. The isle, as I recall from WoW, is the Goblin capital of sorts. If the Goblin player reaches Kezan, they gain a new level 5 hero and a base there. wowwiki.wikia.com/wiki/Kezan • If the Goblins destroy Gnomeregan and Ironforge, their absolute technological rivals, they gain a new stronger type of elite unit and an item for one of their heroes.
Golems: None.
Gnolls: If the Gnolls enter Elywynn forest, they gain level 5 hero; Hogger. He has an item (possibly an axe or mace) boosting his attack damage and agility attribute. The player also gains a base in that area. wowwiki.wikia.com/wiki/Hogger
Mage Hunters: If they control the Nexus and Malygos when they destroy the Violet Citadel in Dalaran, Malygos gains several levels and a powerful magical artefact which he took from the Kirin Tor’s vaults.
Murlocs: None.
Nerubians: None.
Ogres: If the Ogres reach the Twilight Highlands (Dragonmaw Harbour) they receive level 5 hero; Cho’Gall and several elite Ogre Magi. They also receive a base there. wowwiki.wikia.com/wiki/Cho'gall
Orcs: None.
Pandaren: None.
Satyr: If the Satyr take the World Tree, it becomes corrupted. The land around the World Tree becomes blighted, and Magtheridon as well as all of the players other heroes are levelled and buffed significantly.
Tuskarr: None.
Vrykul: None.
Worgen: If the Worgen control Gilneas, Genn Greymane and Archmage Arugal as well as Stormwind Keep they gain an infected Worgen version of King Varian Wyrnn, Level 5.
Wretched: If the damned Wretched sieze source of magic to feed their hunger their heroes receive levels and a significant buff, per source. Examples of sources include The Violet Citadel, Restored Sunwell or the Nexus.
Credit to the following players in providing some of these suggestions!
Slate_hamrun, generalwartusk, TheShadowWarlok, Mariana_Sparkles.
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Post by sexylycan on Aug 14, 2015 7:44:38 GMT -5
World of Azeroth Reborn Event Suggestions
Hello! I'm sorry for the length of this post, but I have compiled the suggestions of many players and myself into one post. I've tried to keep this simple and clear, so I hope this helps!
Blood Elves: When the Blood Elves control the Sunwell, Magister’s Spire, Silvermoon City and Windrunner Spire they will be able to restore the Sunwell to its former glory. All other paths become disabled, but Kael’Thas and any other heroes will gain levels and will be buffed significantly. However, if the Sunwell is destroyed these buffs and levels are removed.
i have other ideas about restoring sunwell (about how to)
Bandits: When the Bandits take a large capital city, such as Lordaeron Palace, Stratholme, Tyr's Hand, Boralus, Stormwind etc. They recieve loot. Perhaps relatively powerful items, resources, or even unique units.
that will not be event for bandits sorry (as it would be just hit and run at start of game when no one controls these zones mostlikely)
Centaur: If the Centaur are successful in defeating their ultimate enemies, the Tauren, and taking their great city of Thunderbluff, they gain a base at Thunderbluff and their hero/heroes recieve an undetermined amount of levels.
That would be too easy as thunderbluff isn't controlled by player at start of game which means centaurs getting easy base
Broken Draenei: If the Draenei reach Exodar, they gain a base, normal Draenei units and a level 5 hero; Prophet Velen. wowwiki.wikia.com/wiki/Velen
the map once had velen in it but simply because of the skin he had it took too much space so i ended up deleting him, but there should be trigger where Draenei player gets base in exodar if blood elfs take over the Tempest keep if the draenei demi is still alive
Dwarves: Reclaiming Ironforge city gives the player level 5 Magni Bronzebeard hero, with a powerful item created in the great forges of Ironforge. They also recieve a base in Ironforge. wowwiki.wikia.com/wiki/Magni_Bronzebeard
Giving too much bronzebeard heroes would mean making the dwarfs too op as they allready get muradin from the north with pretty decent skills, but i think i can work something out to get magni ingame (mayby removing the fire lords from dwarf race and leave it only for the dark iron, ideas?)
Faceless: If the servant of the Old God's manage to defeat the final defense on Azeroth, Malygos, they gain an Old God hero. They also gain a base at the Nexus.
Theres small problem in that, as malygos would be player controlled and he can fly so there is not really a way to defeat him. also there is not really space in coldarra for an actual base (as the faceless have quite large buildings)
Goblin: As one may involve extensive work, I have included two different suggestions bullet pointed below.
• The first, and most popular suggestion, involves the creation of the isle of Kezan. The isle, as I recall from WoW, is the Goblin capital of sorts. If the Goblin player reaches Kezan, they gain a new level 5 hero and a base there. wowwiki.wikia.com/wiki/Kezan • If the Goblins destroy Gnomeregan and Ironforge, their absolute technological rivals, they gain a new stronger type of elite unit and an item for one of their heroes.
i like the first idea, isle of kezan but giving them buffs for destroying gnomereggan and iron forge? yeah not going to happen.
Golems: None.
Gnolls: If the Gnolls enter Elywynn forest, they gain level 5 hero; Hogger. He has an item (possibly an axe or mace) boosting his attack damage and agility attribute. The player also gains a base in that area. wowwiki.wikia.com/wiki/Hogger
Hogger idea has allready been presented as in form of Stockade, but if players find it hard to reach then this idea would be next in the line (though am not itending to give high level Heroes just for doing almost nothing)
Mage Hunters: If they control the Nexus and Malygos when they destroy the Violet Citadel in Dalaran, Malygos gains several levels and a powerful magical artefact which he took from the Kirin Tor’s vaults.
Several levels? No, artifact mayby, but i would also put requirement that dalaran has to be controlled by dalaran race faction and that they both are at war at each other (when i got time for that)
Murlocs: None.
Nerubians: None.
Ogres: If the Ogres reach the Twilight Highlands (Dragonmaw Harbour) they receive level 5 hero; Cho’Gall and several elite Ogre Magi. They also receive a base there. wowwiki.wikia.com/wiki/Cho'gall
No, Dragonmaw clan though May be Implemented later on as path for ogres or normal orcs that transerfs their race completly and gives cho'gall but would mean quite alot of work so that you won't be seeing in near future mayby after next patch ill try and get it to 2nd patch after the next
Orcs: None.
Pandaren: None.
Satyr: If the Satyr take the World Tree, it becomes corrupted. The land around the World Tree becomes blighted, and Magtheridon as well as all of the players other heroes are levelled and buffed significantly.
Am not giving away free buffs once again, instead i would give the satyrs xavius (level 5-10) for destroying world tree when it is controlled by night elf player and mayby also corrupting it and make him tied to that building
Tuskarr: None.
Vrykul: None.
Worgen: If the Worgen control Gilneas, Genn Greymane and Archmage Arugal as well as Stormwind Keep they gain an infected Worgen version of King Varian Wyrnn, Level 5. makes no sense
Wretched: If the damned Wretched sieze source of magic to feed their hunger their heroes receive levels and a significant buff, per source. Examples of sources include The Violet Citadel, Restored Sunwell or the Nexus.
cut the sources to only the sunwell as it is nearest to their loreistic location, and violet citadel doesnt really grant any magical benefits as far as i know
Credit to the following players in providing some of these suggestions!
Slate_hamrun, generalwartusk, TheShadowWarlok, Mariana_Sparkles.
Responses in the red, and thank you for the ideas and for the credited players and for your time to make this post
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bobbylee
Fel Orc
Active Member
Posts: 34
Favorite Race: Naga/Illidari
Least Favorite Race: Humans, ew.
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Post by bobbylee on Aug 14, 2015 7:53:02 GMT -5
I appreciate your answering these suggestions, but let me explain the reasoning behind me suggesting giving hero levels. This is because many people complain it takes far too long to level your hero in WoAR. Also, Buildings, heroes and units take a great deal longer than most games these days to build/train, so this would be a great benefit to them... As for the Violet Citadel, it's by far one of the most magical places in the world. Magic is sustaining Dalaran and allowing it to fly, so I'm sure the Wretched would find some way to absorb that same powerful magic.
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Post by sexylycan on Aug 14, 2015 7:56:44 GMT -5
I appreciate your answering these suggestions, but let me explain the reasoning behind me suggesting giving hero levels. This is because many people complain it takes far too long to level your hero in WoAR. Also, Buildings, heroes and units take a great deal longer than most games these days to build/train, so this would be a great benefit to them... As for the Violet Citadel, it's by far one of the most magical places in the world. Magic is sustaining Dalaran and allowing it to fly, so I'm sure the Wretched would find some way to absorb that same powerful magic. hmm you got some information knowledge it seems, i just don't like the idea of wretched dancing around dalaran thats all makes almost no sense at all, + violet citadel is easily gained so wrethced would gain too easy buffs, as for slow hero leveling, i've been buffing it up patch by patch slowly testing how fast it would turn to be (and yes creeps doesnt grant much of xp, huge clashes with 1 level hero nearby? mayby +2 levels) and well the reason your heroes doesnt gain levels mayby would be due the heroes you use are in same fight (the more heroes you got the less xp they get as there is xp share)
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bobbylee
Fel Orc
Active Member
Posts: 34
Favorite Race: Naga/Illidari
Least Favorite Race: Humans, ew.
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Post by bobbylee on Aug 14, 2015 8:02:26 GMT -5
Yeah, I understand where you're coming from. But let's not forget, High Elves and Blood Elves both have high standings within Dalaran. So, technically it is possible for Wretched in Dalaran, separated from Quel'thalas. Anyways, I'm glad you explained that with regards to levels. But to me it just seems unfair that you can get heroes such as Illidan starting off at level 5/6, when others have to spend a lot of time and effort to level their heroes. But I suppose that's more of a suggestion.
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