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Post by sexylycan on Aug 8, 2015 1:18:15 GMT -5
Give one Reason why It would be Neccessary? it's not like illidan stuns multiple soldiers with one hit currently having both of the glaives is extremely op, Illidan with 2 blood stones and both Azzinoths is a stun machine, he literally can permanantly stun anything due to his fast attack speed and the bash %. I played a game with Illidari recently and I managed to kill the Pit Commander, Void Lord, Kil'Jaedan, and Ragnaros and they weren't even able to move, Ragnaros was able to cast a whole 1 spell before i permastunned him then it was gg for him. sure the stun doesnt really help when its Illidan vs an army, but when its Illidan vs any hero Illidan will win basically every time since he can stunlock. The only way to beat an Illidan with both Azzinoths in a 1v1 is divine shield or 6 blood stones on a hero lol. moreover this goes with any hero, not just Illidan - even Jaina with both Azzinoths is still a credible threat in terms of stuns Well theres one thing to do i quess. delete the 2nd azinoth :3
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Post by ShadowSong3 on Aug 8, 2015 13:45:12 GMT -5
currently having both of the glaives is extremely op, Illidan with 2 blood stones and both Azzinoths is a stun machine, he literally can permanantly stun anything due to his fast attack speed and the bash %. I played a game with Illidari recently and I managed to kill the Pit Commander, Void Lord, Kil'Jaedan, and Ragnaros and they weren't even able to move, Ragnaros was able to cast a whole 1 spell before i permastunned him then it was gg for him. sure the stun doesnt really help when its Illidan vs an army, but when its Illidan vs any hero Illidan will win basically every time since he can stunlock. The only way to beat an Illidan with both Azzinoths in a 1v1 is divine shield or 6 blood stones on a hero lol. moreover this goes with any hero, not just Illidan - even Jaina with both Azzinoths is still a credible threat in terms of stuns Well theres one thing to do i quess. delete the 2nd azinoth :3 Well if your going to do that can you at least *SLIGHTLY* buff the Azzinoth's damage bonus to make up for the fact that there's only one of them now?
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Post by cloudgnomes on Aug 9, 2015 14:31:58 GMT -5
shadow said it
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Post by Delinard on Aug 10, 2015 16:04:22 GMT -5
Firelord,no more words
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Post by sexylycan on Aug 10, 2015 16:19:19 GMT -5
Firelords are Quite overpowered Yes due to summons which will result of limiting them to 1 for next patch
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Post by krackles on Sept 5, 2015 14:32:32 GMT -5
Actually azzinoth blades are the only way to fight Ragnaros, Kil'Jaeden or Pit commander.
Make them easier to kill
Ragnaros should have less regen but same attack.(almost 0 regen)
Kil'Jaeden less attack speed and damages
Pit Commander should be more resistant but less attack speed
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Post by ShadowSong3 on Sept 5, 2015 14:50:06 GMT -5
Actually azzinoth blades are the only way to fight Ragnaros, Kil'Jaeden or Pit commander. Make them easier to kill Ragnaros should have less regen but same attack.(almost 0 regen) Kil'Jaeden less attack speed and damages Pit Commander should be more resistant but less attack speed Ragnaros is currently unreasonably overpowered, the area you fight him in is also extremely unfavorable for whoever is fighting him, making the fight much harder than it should be. KJ actually could use a buff imo, its pretty easy to take him down. Pit Commander already has like no attack speed, if you use cripple or frost arrows or something on him then its GG already.
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Kacpa2
Race Selector
:3
Stayin Banned
Posts: 0
Favorite Race: Newbletting
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Post by Kacpa2 on Jan 7, 2016 18:13:08 GMT -5
Removal or nerf naval forces for naga, all their units can swim, this combined with normal fleet is terribly op. It is needed i've seen nagas swarming big armies with fleet on sea, other races cannot do a thing unless it's murloc which are also aquatic, but all other races have no chance to counter due only naval forces being able to swim and fight(+air). Naga should'nt have marine at all in my opinion. They could get some unit with counter naval skills instead(limited to lets say 3-4 units) which could stand the bombard easily and possibly stun ship with passive ability(bash would work).
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Post by sexylycan on Jan 8, 2016 9:32:13 GMT -5
Removal or nerf naval forces for naga, all their units can swim, this combined with normal fleet is terribly op. It is needed i've seen nagas swarming big armies with fleet on sea, other races cannot do a thing unless it's murloc which are also aquatic, but all other races have no chance to counter due only naval forces being able to swim and fight(+air). Naga should'nt have marine at all in my opinion. They could get some unit with counter naval skills instead(limited to lets say 3-4 units) which could stand the bombard easily and possibly stun ship with passive ability(bash would work). seems really reasonable suggestion as nagas dont really build ships them selfs, but the Illidari in other hand they would still keep usage of ports trough affilation with the Fel Horde
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Kyuubi
Illidari
Posts: 91
Favorite Race: Scourge,Blood Elves
Least Favorite Race: Pandaren,Broken Dreanai
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Post by Kyuubi on Jan 9, 2016 12:46:24 GMT -5
As i see the most overpowered race is the Forsaken whent hey get Undercity because they get too much troops plus heroes already leveled.Also i suggets Humans that toke the event Path of the Damned which means they are going LK.I mean siriusly Blightblood Trolls in combination with skull of corruption and Abominations aswell as meat wagons and practicly they are starting to be OP.
As for underpowered i suggest all side races as bandits,murlocs,tuskar and all other of them.
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Post by sexylycan on Jan 10, 2016 5:11:09 GMT -5
As i see the most overpowered race is the Forsaken whent hey get Undercity because they get too much troops plus heroes already leveled.Also i suggets Humans that toke the event Path of the Damned which means they are going LK.I mean siriusly Blightblood Trolls in combination with skull of corruption and Abominations aswell as meat wagons and practicly they are starting to be OP. As for underpowered i suggest all side races as bandits,murlocs,tuskar and all other of them. bandits were never underpowered :/
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Post by ShadowSong3 on Jan 10, 2016 12:23:57 GMT -5
Agreed, Bandits aren't particularly underpowered - certain aspects about them are actually fairly op, such as those 5% hp per second healing wards. now that they have some events they are even more powerful then ever. I do agree with the murlocs, tuskarr, and "all other of them" being underpowered though.
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Kyuubi
Illidari
Posts: 91
Favorite Race: Scourge,Blood Elves
Least Favorite Race: Pandaren,Broken Dreanai
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Post by Kyuubi on Jan 10, 2016 15:29:04 GMT -5
Well never saw the bandits with Jarod so called ,,Ember Eyes" but i dont think either that they are underpowered and overpowered.I think they are betwen it.Besides they arent so important to me nor as other side races.
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Kyuubi
Illidari
Posts: 91
Favorite Race: Scourge,Blood Elves
Least Favorite Race: Pandaren,Broken Dreanai
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Post by Kyuubi on Jan 21, 2016 15:25:42 GMT -5
Guys pls.But pls add two more types of casters for gnolls.Their shamans are so stupid.They cant do all the work with their shamans.
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Post by faiz555 on Jan 23, 2016 21:22:24 GMT -5
Oh What ?! Golems doesn't have air units ? Sexylycan : let me add a unit with 4800 hp and build time lower than 20
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