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Post by Garoner on Aug 9, 2016 3:16:41 GMT -5
Just a few ideas for races that currently have few events: ---- Tauren From Father to SonTrigger - Capture Thunderbluff with the Baine Bloodhoof Demi-Hero as final hit. Event - Grants the Cairne Bloodhoof hero (Str Hero, Shockwave, Summon Bloodhoof Brave (new unit) {1/2/3 per level, lasts until killed}, Command Aura, Reincarnation) Lore - Leader of the Bloodhoof Tribe and father to Baine, the venerable Cairne Bloodhoof steps forward once again to lead the Tauren to prosperity. Druidic TiesTrigger - Capture World Tree with any Tauren Unit, research "Tauren Druid" Event - Grants the Hamuul Runetotem druid demi-hero (Int Hero, Brilliance Aura, Rejuvenation, Ancestral Spirit, Resistant Skin) Note - Revivable at World Tree. Lore - The Tauren have always had strong ties to nature, none moreso than the Arch-Druid Hamuul Runetotem. ---- Centaur Daughter of TherazaneTrigger - Capture Maraudon with Centaur Demi-Hero. Event - Grants the Princess Theradras (Earth Golem model) hero (Ranged Int Hero, "Children of Earth" {Summon 2/4/6 golems/earth elementals of varying strength, lasts until killed}, Rock Throw, Bash, and Earthquake ultimate) Lore - All Centaur are born of the unholy mixture of the Earth Elemental Theradras and the corrupted Zaetar. Theradras makes her home in the Centaur Capital of Maraudon. The Corrupted Son of CenariusTrigger - Capture World Tree with Princess Theradras Event - Grants the Zaetar the Corrupt (Keeper of the Grove) demi-hero (Standard Keeper of the Grove) ---- I've got more but I'd like to see if these first few are kinds you'd be interested in. Actually this is very good, well umm... the World Tree ehhh... ain't goin with dat, but still awesome love the ideas:D
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Post by Garoner on Aug 9, 2016 3:18:08 GMT -5
Unless U have another idea for the Druidic Ties
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Post by cimno on Aug 9, 2016 3:43:45 GMT -5
i like your specificaness, might even add most of these, altough, Tauren at world tree HQ just... Breaks the point why night elves would take it, there must be otherway to get him I sort of like the idea of factions fighting over similar places to reach certain events to get an advantage over others. I do agree that needing to go to the World Tree for Hamuul is a bit of a stretch, so I'll think of some other ideas for it. Anyway here's some more ideas. ---- Faceless The God of DeathTrigger - Any faceless unit destroys Yogg-Saron (if possible, if not, Faceless Hero unit.) Event - Grants the General Vezax hero (And drops the item as normal.) (Melee Str hero {Faceless Deathbringer Model}, Spawn Tentacle, Damage Per Second Aura [The one that Kael'thas Lord of Blood Elves has], War Stomp, Saronite Animus ultimate {Rain of Chaos, summons renamed Infernals named Saronite Animus}) Lore - Yogg-Saron's defeat strikes terrible fear into his servants. The strongest of which, General Vezax, pledges his servant to the Faceless forces who could subjugate the God of Death. ---- Nerubians Kingdom ReclaimedTrigger - Nerubian player researches "Reunite" [Cost 800G and 1200L] at Outer Kingdom capturable base in Azjol'Nerub. (Research requires players to own both Outer Kingdom and Inner Kingdom capturable bases) Event - Grants the Seer Ixit hero and elite Nerubian Lords (Crypt Lord) units after research is complete. (Ranged Int hero [Nerubian Seer model] -SPECIAL- Can train Ranged/Melee nerubian units from Seer Ixit {like Kael'thas Lord of Blood Elves}, Blood Plague (renamed Shadow Strike from Night Elf Warden hero), Hatch {Summon 1/2/3 Nerubian Bodyguards}, Devotion Aura, Guardian Aura ultimate {Renamed Big Bad Voodoo}) NOTE - Nerubian Lords have the same abilities as Crypt Lord heroes, minus hero stats and ultimate. Limit 6-8. Lore - Reclaiming their fallen kingdom of Azjol'Nerub had always been top priority for the remaining living Nerubians. In the past, their small numbers prevented them from carrying it out, but no longer. With their capital's renewal, the world shall tremble beneath the reclaimed Nerubian Empire with Seer Ixit at the head.
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Post by sexylycan on Aug 9, 2016 4:21:30 GMT -5
yet still have to find time to actually do this shit now that i have started taking on more projects
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Post by cimno on Aug 12, 2016 9:42:45 GMT -5
Had these ideas rumbling around from the start, just was too lazy to type them out.
---- Orcs
The Doomhammer Trigger - Capture Durneholde structure with Thrall hero unit as the final hit.
Event - Grants Thrall the item: "Doomhammer" (Doomhammer - +10 attack damage, +3 int, +3 agi, activatable ability "FOR DOOMHAMMER!" {Roar, 25% attack damage bonus to all allies within 1,000 area, lasts 15seconds, 2 minute cooldown.} Drops upon death.)
Lore - The Doomhammer was passed down to Thrall from the legendary Orgrim Doomhammer, Warchief of the Second Horde, after his death when freeing his brethren from the Orcish Interment Camps. Thrall now leads the New Horde in search of a new home for his people, using the icon of the Old Warchief to spur his orc brethren to victory.
-- Note: This is a flavor reference to The Burning Crusade. No need to add this event if you don't like it.
Legacy of the Warsong Trigger - Capture Karazhan with Garrosh Hellscream hero unit as final hit.
Event - Grants Garrosh Hellscream the item "Gorehowl". (Gorehowl - +15 attack, +5 strength, 20% cleave.)
Lore - After Grommash Hellscream's heroic sacrifice against the Pitlord Mannoroth, the axe of the Hellscream line Gorehowl was seemingly lost. Years later, it was discovered in the possession of the Eredar Prince Malchezaar, who had taken refuge in the tower of the Last Guardian, Karazhan.
---- Ogres
You Da King Now! Trigger - Kill the Stonemaul Lord in Dire Maul with the Ogre Hero.
Event - Grants the Hero "King Gordok" and Demi-Hero "Cho-Rush the Observer" King Gordok (Melee Str Hero, War Stomp, Howl of Terror, Pulverize, Berserk ultimate {50% increased attack speed, 20% increased damage taken}) Cho-Rush the Observer (Ranged attack, Healing Wave, Frost Nova, Inner Fire)
Lore - Ogres have always followed the strong. Always have, always will. Defeating the Gordok Ogres of the Dire Maul has proven that you are the strongest on Kalimdor, and the defeated King Gordok and his faithful assistant Cho-Rush, will follow you to the end.
----
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Post by Garoner on Aug 16, 2016 2:46:40 GMT -5
Hey I have an idea but this is my suggestion, don't add if its bad. I would like U to add a Orc Town Hall and put it on Borean Tundra or the South west of Northrend (Brown colored grass). Name the town hall "Warsong Hold".
______________________ Orcs: High Overlord Saurfang
Trigger: Capture "Warsong Hold" with Garrosh as last or final hit.
Event: Grants the Hero "Varok Saurfang". Abilities: Same as the Blademasters.
Model: Grom Hellscream ->(Green Version)<-.
Lore: High Overlord Varok Saurfang, is a legendary Horde warrior who is a veteran of the First, Second, and Third Wars. He was also a part of the Blackrock Clan, and was put second-in charge during the wars. He served as Supreme Commander of the combined war effort against Ahn'Qiraj in Kalimdor, and now leads the Kor'kron against the Scourge in Northrend.
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Post by sexylycan on Aug 16, 2016 6:55:01 GMT -5
Hey I have an idea but this is my suggestion, don't add if its bad. I would like U to add a Orc Town Hall and put it on Borean Tundra or the South west of Northrend (Brown colored grass). Name the town hall "Warsong Hold". ______________________ Orcs: High Overlord Saurfang Trigger: Capture "Warsong Hold" with Garrosh as last or final hit. Event: Grants the Hero "Varok Saurfang". Abilities: Same as the Blademasters. Model: Grom Hellscream ->(Green Version)<-. Lore: High Overlord Varok Saurfang, is a legendary Horde warrior who is a veteran of the First, Second, and Third Wars. He was also a part of the Blackrock Clan, and was put second-in charge during the wars. He served as Supreme Commander of the combined war effort against Ahn'Qiraj in Kalimdor, and now leads the Kor'kron against the Scourge in Northrend. if am going to add northrtend invasions, i would need to Enlargen It an bit, considering its still quite small to have fully space for warsong hold and Valliance keep, if you know what i mean
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Post by Garoner on Aug 16, 2016 22:14:03 GMT -5
well if U disagree I will think of something then but yea I don't know if U agree with this. I mean enlargening Northrend is hard or...?
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Post by Garoner on Aug 16, 2016 22:14:46 GMT -5
If U don't like it then don't add it or if ur busy
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Post by sexylycan on Aug 17, 2016 0:24:45 GMT -5
well if U disagree I will think of something then but yea I don't know if U agree with this. I mean enlargening Northrend is hard or...? it's actually quite easy, but it would make map lag even more considering i'd have to add size to left and right and up and down etc
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Post by Garoner on Aug 17, 2016 0:45:25 GMT -5
Why don't you just change that crap and put the event on Orgrimmar
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Post by Lich on Aug 17, 2016 4:36:12 GMT -5
Humans : Death Of The KingTrigger: Varian must die on Broken isles. Event: Recieves Anduin Wryyn. Abilities: Blizzard,Summon Water Elemental,Brilliance Aura and Mass Teleport. Model: Emmisary Model used on the King Of Lordaeron Path. Lore: Heir to the throne of Stormwind, Anduin is wise beyond his years. Time and again, he has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the Burning Legion threatens to annihilate Azeroth, Anduin will learn the true cost of peace... and whether he's willing to pay it. Undead (LK PATH) : The Ebon Blade
Trigger: Lich King Arthas must destroy the New Avalon(Scarlet Base) located on the Eastern Plaguelands. Event: Recieves Acherus Hold. Abilities: Ability to train Knights of the Ebon Blade which are stronger than normal deathknights. Model: Acherus Hold=Necropolis, Deathknights = Deathknight hero model. Lore: the Knights of the Ebon Blade was the army of Scourge death knights trained in the halls of Acherus. They were created (or so they were told) for the purposes of destroying both the Scarlet Crusade in their enclave east of Tyr's Hand, and the Argent Dawn at Light's Hope Chapel.
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Post by cimno on Aug 17, 2016 5:42:06 GMT -5
Humans : Death Of The KingTrigger: Varian must die on Broken isles. Event: Recieves Anduin Wryyn. Abilities: Blizzard,Summon Water Elemental,Brilliance Aura and Mass Teleport. Model: Emmisary Model used on the King Of Lordaeron Path. Lore: Heir to the throne of Stormwind, Anduin is wise beyond his years. Time and again, he has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the Burning Legion threatens to annihilate Azeroth, Anduin will learn the true cost of peace... and whether he's willing to pay it. Anduin is more a priest than a mage. Holy Light Aura of Kings (Re-icon'd Unholy Aura, increases health regen/move speed) Divine Shield Beacon of Light ultimate (Starfall)
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Post by Lich on Aug 17, 2016 23:41:39 GMT -5
Humans : Death Of The KingTrigger: Varian must die on Broken isles. Event: Recieves Anduin Wryyn. Abilities: Blizzard,Summon Water Elemental,Brilliance Aura and Mass Teleport. Model: Emmisary Model used on the King Of Lordaeron Path. Lore: Heir to the throne of Stormwind, Anduin is wise beyond his years. Time and again, he has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the Burning Legion threatens to annihilate Azeroth, Anduin will learn the true cost of peace... and whether he's willing to pay it. Anduin is more a priest than a mage. Holy Light Aura of Kings (Re-icon'd Unholy Aura, increases health regen/move speed) Divine Shield Beacon of Light ultimate (Starfall) I liek dis guy^^^
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Post by Garoner on Aug 18, 2016 2:52:10 GMT -5
Undead (LK PATH) : The Ebon Blade
Trigger: Lich King Arthas must destroy the New Avalon(Scarlet Base) located on the Eastern Plaguelands. Event: Recieves Acherus Hold. Abilities: Ability to train Knights of the Ebon Blade which are stronger than normal deathknights. Model: Acherus Hold=Necropolis, Deathknights = Deathknight hero model. Lore: the Knights of the Ebon Blade was the army of Scourge death knights trained in the halls of Acherus. They were created (or so they were told) for the purposes of destroying both the Scarlet Crusade in their enclave east of Tyr's Hand, and the Argent Dawn at Light's Hope Chapel. I believe Acherus is gainable and you can get dks (Deathknights) once you have Acherus
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