Bohous
Fel Orc
The Bohousian
Posts: 35
Favorite Race: Humans, Fel Orcs
Least Favorite Race: Golems, Pandarens
|
Post by Bohous on Sept 29, 2015 15:15:18 GMT -5
That moment when nobody wrote their opinions about your suggestions.
|
|
|
Post by sexylycan on Sept 30, 2015 9:36:50 GMT -5
That moment when nobody wrote their opinions about your suggestions. SORRY!! forgot them there was just quite much stuff to read, eh there is nothing to write about, your ideas are just excelent i only need now time to do those events / rebuffs for kelthuzad etc etc though werent those allready suggested by different Player about horn of cenarius and kelthuzad.
|
|
Bohous
Fel Orc
The Bohousian
Posts: 35
Favorite Race: Humans, Fel Orcs
Least Favorite Race: Golems, Pandarens
|
Post by Bohous on Oct 15, 2015 16:01:01 GMT -5
It's me again, nooblets.
I yet again looked at what races do not have any events.
First of all Centaurs.
Yep those based-on-greek-mythology bastards have no events at all.
So I present you The High Khan Aratas and uniting of the centaur tribes!!
You ask: ,,Who the fuck is that guy?'' Simple, dear Watson.
At the start of Cataclysm and after death of Princess Theradas new elemental lord took over Maraudon and he took Aratas 'under his wings'. Aratas then succesfully united all of the centaurs clans, claiming the title of The High Khan. To oppose this threat a group of Horde heroes called Garad'kra was formed. They succeded in their mission, slaying Aratas and breaking the unification.
So now you're like ,,That's cool but how to turn this into event?'' Yet again, Watson.
Centaur player has to conquer 5 centaurs tents representing each clan. Each of those tents will be protected by 1 centaur khan and 2 additional random centaur units. 3 of those tents will be in Desolace and 2 will be in the Barrens(I do not make the rules, lore does). After taking those tents player have to conquer Maraudon where he can reserach The Unfication and gets level 5 hero Aratas, The High Khan.
Attribute: Strenght
Spells: Shockwave
War Stomp
<some magical spell>
Reincarnation(?)
Aratas, The High Khan
|
|
|
Post by sexylycan on Oct 16, 2015 7:42:41 GMT -5
seems interesting way, yet in barrens, well isn't that bit too far? from desolace, will see if i ever get time to do this
|
|
Bohous
Fel Orc
The Bohousian
Posts: 35
Favorite Race: Humans, Fel Orcs
Least Favorite Race: Golems, Pandarens
|
Post by Bohous on Oct 16, 2015 9:33:07 GMT -5
seems interesting way, yet in barrens, well isn't that bit too far? from desolace, will see if i ever get time to do this As I said I do not make the rules, lore does. There are atleast 2 canon tribes living in the Barrens, one appearing in WoW, joining the unification. To addition, I thought not having them all in Desolace and making them further is reasonable, making it harder to obtain the hero.
|
|
Mathellian
Murloc
Working on a Azeroth Wars Roleplay map using the wc3 maps, not the world of warcraft azeroth map.
Posts: 1
Favorite Race: Argent Crusade
Least Favorite Race: Naga
|
Post by Mathellian on Oct 28, 2015 8:12:43 GMT -5
Hey, new to the forum, but i thought i should place some suggestions below. I am aware some of them are probably allready suggested.
Night ElvesOf course, Tyrande has been suggested before, but furthermore i suggest adding the item horn of Cenarius. Furthermore, i suggest adding Romulus as a possible hero to get or make him a demi hero, would work that you either could train him from the world tree, or make him possible to get from Moonglade. Here is also some Night Elf locations that should be added as cities: Astranaar, Darnassus, Auberdine, Feathermoon Stronghold(that should spawn if you move shandris to the location in Feralas), Moonglade. The warden HQ in the barrow dens. Other things that could be added is some more NE events, like getting highbornes by destroying the boss in Eldre'Thalas, which would grant you a demi hero Prince Tortheldrin and the Shen'Dralar, basically a mage unit + mage demi hero for the night elves. If those seem viable enough, i can write stats and ability ideas for them. Add a event for Maraudon, giving you the possibility to either get Celebras or Zaetar. High elves/Blood ElvesI suggest dividing the teams High elves and Blood elves, this will make the events easier and more lore friendly, while at the same time increasing rase diversity and opening for more fun ways to play. High Elves: Heroes; Sylvanas Windrunner, Anasterian Sunstrider. Demi hero Vereesa Windrunner. Base their events in Quel'Thalas. Different base ideas for High elves: Silvermoon, the Sunwell, Windrunner spire + village, Tranquillien, Sunstrider Isle, Duskwither Spire, Sunsail Anchorage, West and East sanctum, Farstrider Enclave, Quel'Danil Lodge, Quel'Lithien lodge, Farstrider lodge. Okay, these bases adding seems rather massive, i know but to keep it simple, sunsail Anchorage will be easier to explain when i get to the wretched. Sunstrider Isle is not really necessary, but it is the home of Anasterian, Silvermoon and the sunwell is obvious. Duskwither spire is kinda "meh maybe", while Tranquillien is rather important lorewise, Windrunner village + spire is the home of sylvanas and her family, making it rather more important and should have some special things, like say the spire trains archers simple enough, but works good. Farstrider enclave should be a event based base where if you move Sylvanas there, you will get Halduron Brightwing or Lor'themar Theron + the farstriders. Quel'Lithien, Quel'Danar and Farstrider lodge should be a last resort base, Make it like if you move Anasterian to Quel'Lithien lodge in Eastern Plaguelands, it will spawn and you will get the hero Ranger Lord Rethan Hawkspear + a couple of workers but you loose all of your previous units. Then you can move Rethan Hawkspear to the hinterlands and you will get Quel'Danil Lodge + a demi hero Jalinda Summerdrake. Then you can take the last lodge in Loch Modan called the farstrider lodge with the demi hero Vyrin Swiftwind.
Blood Elves: Heroes:" Kael'Thas Bases: Tempest Keep, Silvermoon, Tranquillien, Sunwell, The magister Terrace, The Vector Coil. Kael'Thas is the core of Blood Elves, and therefor it should be able for him to select two different paths, either go for the summoning og Kil'Jaden and turn his blood elves into demonic elves, granting new units and buffs to himself + Kil'Jaden as a hero and the other followers of Kael'Thas like Matis the cruel,Pathaleion the calculator, High Astromancer Solarian.
The other path he could take involves him to start at Tarren Mill, granting him Anveena and the path to restore the sunwell. Heroes that would then be able for Kael'Thas could be: Lor'Themar Theron, Halduron Brightwing (Those are dependent on what high elves do), Grand Magister Romamth. And if they take the sunreaver's quarter in Dalaran, they could get Aethas sunreaver. Otherwise if this path is taken, the bases of interest is Tarren Mill (only for the start) Tranquillien, Farstrider Enclave, the two sanctums, Silvermoon, Magister Terrace, Sunreaver quarter in Dalaran, The sunwell. Restoring the Sunwell could also grant you Lady Liadrin, the blood knights. A unit boost and some new units focusing on healing.
Now these are just plain ideas, i can work them more if they sound interesting. I got more ideas that i will post later.
|
|
|
Post by sexylycan on Oct 29, 2015 9:37:15 GMT -5
Hey, new to the forum, but i thought i should place some suggestions below. I am aware some of them are probably allready suggested.
Night ElvesOf course, Tyrande has been suggested before, but furthermore i suggest adding the item horn of Cenarius. Furthermore, i suggest adding Romulus as a possible hero to get or make him a demi hero, would work that you either could train him from the world tree, or make him possible to get from Moonglade. Here is also some Night Elf locations that should be added as cities: Astranaar, Darnassus, Auberdine, Feathermoon Stronghold(that should spawn if you move shandris to the location in Feralas), Moonglade. The warden HQ in the barrow dens. Other things that could be added is some more NE events, like getting highbornes by destroying the boss in Eldre'Thalas, which would grant you a demi hero Prince Tortheldrin and the Shen'Dralar, basically a mage unit + mage demi hero for the night elves. If those seem viable enough, i can write stats and ability ideas for them. Add a event for Maraudon, giving you the possibility to either get Celebras or Zaetar. High elves/Blood ElvesI suggest dividing the teams High elves and Blood elves, this will make the events easier and more lore friendly, while at the same time increasing rase diversity and opening for more fun ways to play. High Elves: Heroes; Sylvanas Windrunner, Anasterian Sunstrider. Demi hero Vereesa Windrunner. Base their events in Quel'Thalas. Different base ideas for High elves: Silvermoon, the Sunwell, Windrunner spire + village, Tranquillien, Sunstrider Isle, Duskwither Spire, Sunsail Anchorage, West and East sanctum, Farstrider Enclave, Quel'Danil Lodge, Quel'Lithien lodge, Farstrider lodge. Okay, these bases adding seems rather massive, i know but to keep it simple, sunsail Anchorage will be easier to explain when i get to the wretched. Sunstrider Isle is not really necessary, but it is the home of Anasterian, Silvermoon and the sunwell is obvious. Duskwither spire is kinda "meh maybe", while Tranquillien is rather important lorewise, Windrunner village + spire is the home of sylvanas and her family, making it rather more important and should have some special things, like say the spire trains archers simple enough, but works good. Farstrider enclave should be a event based base where if you move Sylvanas there, you will get Halduron Brightwing or Lor'themar Theron + the farstriders. Quel'Lithien, Quel'Danar and Farstrider lodge should be a last resort base, Make it like if you move Anasterian to Quel'Lithien lodge in Eastern Plaguelands, it will spawn and you will get the hero Ranger Lord Rethan Hawkspear + a couple of workers but you loose all of your previous units. Then you can move Rethan Hawkspear to the hinterlands and you will get Quel'Danil Lodge + a demi hero Jalinda Summerdrake. Then you can take the last lodge in Loch Modan called the farstrider lodge with the demi hero Vyrin Swiftwind.
Blood Elves: Heroes:" Kael'Thas Bases: Tempest Keep, Silvermoon, Tranquillien, Sunwell, The magister Terrace, The Vector Coil. Kael'Thas is the core of Blood Elves, and therefor it should be able for him to select two different paths, either go for the summoning og Kil'Jaden and turn his blood elves into demonic elves, granting new units and buffs to himself + Kil'Jaden as a hero and the other followers of Kael'Thas like Matis the cruel,Pathaleion the calculator, High Astromancer Solarian.
The other path he could take involves him to start at Tarren Mill, granting him Anveena and the path to restore the sunwell. Heroes that would then be able for Kael'Thas could be: Lor'Themar Theron, Halduron Brightwing (Those are dependent on what high elves do), Grand Magister Romamth. And if they take the sunreaver's quarter in Dalaran, they could get Aethas sunreaver. Otherwise if this path is taken, the bases of interest is Tarren Mill (only for the start) Tranquillien, Farstrider Enclave, the two sanctums, Silvermoon, Magister Terrace, Sunreaver quarter in Dalaran, The sunwell. Restoring the Sunwell could also grant you Lady Liadrin, the blood knights. A unit boost and some new units focusing on healing.
Now these are just plain ideas, i can work them more if they sound interesting. I got more ideas that i will post later. People are allready complaining about my focus to Buff and Adjust stuff to the Famous Blood elven race and there fore i cannot really continue my work to expand their race whilst other races stagger Below them, Though your ideas would be great and in some cases Too populative of Quel'thalas, though few of those locations could be compromised by granting half of the money of 50g. and yes there has been alot of suggestions for Night elfs, but it's out of my own point of interest currently as am trying to focus on Bandits and some new terrain changes, But about Feathermoon, might be added to next update
|
|
|
Post by gorexthegory on Nov 23, 2015 13:16:50 GMT -5
I was thinking the ogres might need another hero besides the Beastmaster. An ogre hero. Maibe 2 since 1 could be a Warrior Hero and the second a Warlock hero.
|
|
|
Post by ShadowSong3 on Nov 23, 2015 14:52:56 GMT -5
I was thinking the ogres might need another hero besides the Beastmaster. An ogre hero. Maibe 2 since 1 could be a Warrior Hero and the second a Warlock hero. Ogres aren't a particularly popular race so they have a fairly low priority compared to other races - Adding some new heroes probably won't be too difficult for them though, Most notably i would personally remove Rexxar as a hero for them and add him in as a Orcish event hero (god knows they certainly need more events) and replace him with 3 possible Ogre heroes: Cho'gall, Gruul, and Mar'gok. Cho'gall and Mar'gok could be mutually exclusive of eachother (as Cho'gall actually killed Mar'gok lorewise). Meanwhile Gruul could be a god-tier hero with plenty of health, damage, and AOE spells/splash damage (possibly unrevivable). Though as I mentioned, other races are likely to take priority over ogres. shouldn't be too hard for lycan to make 2-3 more heroes for Ogres though. as always however, it's up to her to do it, not me
|
|
|
Post by gorexthegory on Dec 15, 2015 16:19:28 GMT -5
Thank god you added riflemen to Worgen race. Got annoyed of using priests as ranged.
|
|
|
Post by sexylycan on Dec 16, 2015 9:37:23 GMT -5
Thank god you added riflemen to Worgen race. Got annoyed of using priests as ranged. good that someone liked it
|
|
|
Post by gorexthegory on Dec 16, 2015 15:49:39 GMT -5
You did a nice reterraining. Stratholme is a lot bigger now and I can put more buildings in it xD. Good idea for the orc race to delete Death Knights. That didn't make any sense in my opinion to be Thrall and have Death Knights. I think that for the undead might work a new path like turn to the Cult of the Dammned if they have Scholomance or if the Lich hero enters it.
|
|
|
Post by gorexthegory on Dec 19, 2015 4:47:10 GMT -5
Ok,now I got an really anoying think you got to fix mate. You have to chage the model from dwarven warriors! They look so strange and they even bigger than the rifleman when they are the same size usually. You saw those models use in Azzy Wars and LTA no? That one is a better one that this.
|
|
|
Post by ShadowSong3 on Dec 19, 2015 7:30:03 GMT -5
Ok,now I got an really anoying think you got to fix mate. You have to chage the model from dwarven warriors! They look so strange and they even bigger than the rifleman when they are the same size usually. You saw those models use in Azzy Wars and LTA no? That one is a better one that this. Yeah some units are like absurdly large compared to other ones (almost all demon units for example are massively taller than like everything else). However, I doubt unit-size correcting is currently lycans top priority. By all means feel free to name some units that you feel are a bit too big/too small however, for her to have a nice list to read later on when she DOES get around to it
|
|
|
Post by gorexthegory on Dec 19, 2015 8:58:17 GMT -5
Ok,now I got an really anoying think you got to fix mate. You have to chage the model from dwarven warriors! They look so strange and they even bigger than the rifleman when they are the same size usually. You saw those models use in Azzy Wars and LTA no? That one is a better one that this. Yeah some units are like absurdly large compared to other ones (almost all demon units for example are massively taller than like everything else). However, I doubt unit-size correcting is currently lycans top priority. By all means feel free to name some units that you feel are a bit too big/too small however, for her to have a nice list to read later on when she DOES get around to it
|
|